I'm a solo, sometimes duo, indie developer living in Australia. I also do music and occasionally some writing. Right now, I'm in the process of launching a game called Spaceslingers.
My game making philosophy is generally centred around missed/underserved areas. If I'm playing a game and feel like a mechanic is under-served, potential story beats are missed, or feelings left unevoked, I'm quick to create a prototype exploring it. If the prototypes work out, I'll try to flesh it out.
I mostly work in GMS, with 2D as my main area of exploration.