I've now made it so that you get access to any data associated with a transition via the argument in your transition check function. This should make it easier...
Fixed an error where an erroneous variable declaration was preventing the first example from executing properly. Full Changelog Removed an erroneous variable de...
This update introduces state templates, which allow you to build a state configuration that you can then easily apply to various state machines (and owners). I'...
This update brings native substates into being, with a whole host of features that make them easy to use. Simply create an internal state machine for a state by...
Statement v1.1 is out! Say hello to Statement Lens So uh... I accidentally built a spaceship-grade visual debugger for state machines. What was supposed to be a...
Let's Build a Basic State Machine Hello everyone, after the recent release of my state machine framework Statement ( docs ) (so state machines have been on my m...
Statement is a lightweight, easy to use and feature-rich state machine handler for GM. This public version has been, unknowingly, in development for years, sinc...