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Pulse (GameMaker Signals)

Pulse (GameMaker Signals)

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Devlog

  • Pulse v1.2.0 - Getting Sticky
    January 11, 2026 by RefresherTowel#pulse, #update, #tools, #gamemaker
    This update introduces "sticky" signals. Which allows you to send a signal via PulseSendSticky() (same argument as any other PulseSend()) and it will add that signals payload to a "sticky" registry. A... Continue reading
  • Pulse v1.1.1 - Hotfix to Echo accompaniment
    December 30, 2025 by RefresherTowel#update, #pulse, #tools, #tool, #gamemaker
    I've just released a hotfix to Pulse, as the Echo version that it shipped with was missing a crucial function, which caused a crash. If you're experiencing that crash, this new version should remedy i... Continue reading
  • Pulse v1.1 - The references have been weakened!
    December 27, 2025 by RefresherTowel#update, #pulse, #tools, #gamemaker
    This update was mostly focused on bug fixes and minor efficiency gains. The main two changes that I think are worth highlighting are: I implemented the bug fix that allows deactivated instances to rem... Continue reading
  • Pulse has launched!
    December 18, 2025 by RefresherTowel#pulse, #launch, #signals, #pub/sub, #framework, #tool, #product
    Pulse is here! Pulse is a lightweight, easy to use, but surprisingly capable signals and events framework for GameMaker. Like Statement , this public release has kind of been in development for years... Continue reading
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Updated 5 days ago